The developers of mixed reality games are demanding access to the Pastethrough camera in Quest for some time now, something meta-vice-president now confirmed that Android XR includes access to Pastethoux cameras, allowing developers to settle their mixed reality experiences from the start.
As reported by the developer Xr Antony Vitillo de CardboardGoogle has confirmed that Android XR application developers may request authorization to access both Passhrouillage and Face Follow -up cameras, the latter provides only “avatar video flow”, apparently allowing a degree anonymity of users.
On Quest and Vision Pro, third-party developers only have access to space data and the ability to use the Passhrough as a background, but not the possibility of interacting directly with the captured frames, which makes it difficult to Apply AI and automatic learning algorithms to better understand the user’s space. The only exception at the moment is Business applications on Vision Pro.
On the other hand, Google has confirmed the Android XR application developers can Use its different APIs, including camera2 and camera. This criticism do Authorize the analysis of the frame in real time, which can directly supply frames to an automatic learning model to better understand the environment of a user.
As Vitillo notes, Android XR is still in preview and the long-awaited first device that executes it, Samsung Project Moohan, has not been officially published. At this point, it is anyone who will guess what will go to the first public version, which is ostensibly planned for the launch of consumers this year.
More broadly, this essentially means that Google treats the access of cameras on XR headsets similar to the way it manages these authorizations on smartphones, aligning Android XR closer with the wider ecosystem – which includes the compatibility of the compatibility Applications through XR and Mobile And These prompts to consent the very important camera.